happy cities, like the one in the Zeus table happy gods/heroes, though if one of the above locks work, it's probably not necessary (endless gifts of carved jade pacifies anybody) mill/warehouse/trading post "freezes" to never lose stock - more powerful, but potentially more glitchy alternative to the above industry raw materials never loses stock, as in, when a jade carver receives jade and starts producing, it keeps producing without needing any more stock (as of right now, only the clay-ceramics industry fully benefits from your instant production, as the others are bottlenecked on finite raw materials) I'd love to have some additional functions, in order of how much I personally find them useful, though some of them are different ways to get to the "same result": Would you be interested in expanding the table more? I think you'll find somewhat increased interest in this game and your table because GOG was able to acquire the rights to release a version through their platform this year, which brought in new/returning players who won't be able to use the decade-old trainers out there. I just got back into this game and is having fun with it I especially like the instant growth/production functions. Hi - thank you for your work on this trainer.
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